Last updated: September 5, 2026
Ember & Ace works without accounts, advertising, or third-party analytics. This policy explains what information is needed for a game night, how long it lasts, and the choices available to you.
1. Information We Handle
On your device: Ember & Ace may remember your storage choice, sound preference, small display settings and age confirmations for optional content. To recover your player after a phone or browser restarts, it also keeps your room code, player ID, display name and signed player credential in this browser. This recovery record is essential to keeping your place, separate from optional saved choices. It expires after 12 hours without player activity or when the credential expires, whichever comes first; expired records are removed when the app next reads them. Leaving the game night, or receiving notice that the host removed you or ended the room, clears that recovery record. Host credentials remain in their original tab. Saved optional preferences remain until you clear them.
Unfinished answers: Rapid Fire, Couplique and Gilded Tongue save your current unfinished text or selected card ID in this browser so a reload can restore it. Drafts are separate from optional saved preferences, are not submitted automatically, and expire after 30 minutes without editing. They are cleared after submission, when your phone receives the end of that round, or when you leave or receive removal or room-end notice. Expired drafts are removed when the app next reads them.
During a game night: A private room temporarily holds its five-character code, chosen games, display names, prompts, votes, scores, drawings, and player responses needed to keep everyone together.
We do not ask for legal names, phone numbers, payment information, or an account. Use a nickname and avoid putting sensitive information into display names or game responses.
2. Private Game Content
Choices, prompts, hands, guesses, ratings, and answers described as private stay off the shared screen and away from other players until the appropriate reveal. The same player can often recover their own unfinished choice after reconnecting.
Some games temporarily protect unrevealed material, player-written responses, and author details. Finished or abandoned games clear that material when it is no longer needed, and the room itself expires under the retention rule below.
These protections are designed for privacy between players, not end-to-end secrecy. The person or organization operating the game service can technically access or reconstruct room information.
3. How We Use Room Information
Room information is used only to run the game night, reconnect devices after an interruption, protect host and player controls, and prevent misuse. Ember & Ace does not sell room information, build advertising profiles, or use tracking pixels.
4. Room Access and Security
A room code works like a temporary invitation, so share it only with the people you intend to include. Additional safeguards protect player actions and host controls, but the organization hosting the game night can technically access room information.
5. How Long Information Lasts
Private-room records normally expire 48 hours after the last activity, although the person operating a particular game night may choose a different period. Information saved on your device remains until your browser removes it or you clear site data.
6. Hosting and Connection Information
The person or organization hosting a game night may process ordinary connection details such as IP address, request time, browser type, and delivery logs. Ember & Ace does not add advertising pixels or third-party product analytics.
7. Age Boundaries
Ember & Ace is intended for people 16 and older and is not directed to children under 13. After Dark requires a separate 18+ confirmation, and Drinking Mode requires a separate 21+ confirmation. If you believe someone under 13 has submitted personal information, contact [email protected].
8. Your Choices
- Clear device data: Use your browser's Clear Site Data controls.
- End a room: The host can close the room before its normal expiry.
- Limit storage: Declining Save choices keeps optional preferences in the current browser session where supported. The short-lived player recovery record still keeps your place; leave the game night or clear site data to remove it.
- Limit what you share: Use nicknames and avoid sensitive information in game responses.
9. International Use
Where room information is handled depends on where the game night is hosted. Access from the European Union, United Kingdom, European Economic Area, and Switzerland may be unavailable while regional requirements are reviewed. Anyone hosting Ember & Ace is responsible for the privacy and legal obligations that apply to them.
10. Changes and Contact
Material changes to this policy will appear here with a revised date.
Questions about privacy: [email protected]